Subject: LIGHTSPEED Re: Morphing Tip!!!!
From: Manuel Coats <[email-masked]>
To: [email-masked]
Cc: [email-masked], [email-masked]
Date: Thu, 12 Oct 1995 23:14:11 -0700 (PDT)

On Thu, 12 Oct 1995 [email-masked] wrote:

> If you have ever created an animation using multiple morph targets, then you
> know that it can eat your ram in a big hurry. Here's a tip for you.
> 
> When you create your morph targets in modeler, cut all of your polygons
> leaving only your points and then save your object. If you are not going to
> morph surfaces it will will work perfectly! 
> Tom Rennen
                                              
Tom, this is a good tip and is something that is 
perfect for a new piece we will be introducing on 
Lightspeed beginning with issue #6 called Quick 
Tips.  Basically these will be a short 1 minute 
quick tutorial, or quick tip that will show people 
some neat tricks to save time, ram, etc.  Other 
topics which would work good are Keyboard shortcuts 
that aren't that well known or undocumented 
features or some other cool little tricks and 
techniques that can be shown via video in a minute 
or two. Saving all your layers in modeler in one 
save for easy loading next time... thats documented 
but not used often or well known.. something like 
that might qualify.  

I would really appreciate all e-mail with anybody 
elses tips or suggestions on what you think would make a good
quick tip entry.  This is geared for the beginner lightwave
users who view the tapes, so please send all your
ideas  Thanks.

Please send mail to [email-masked] or [email-masked]

Thanks.
   
M. Coats
Lightspeed
                              
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